LD23 – It’s A Tiny World After All
Morning! I don’t have much time for this year’s LD, but I was determined not to let another pass me by. So it’s Tiny World, and I’m prototyping a game based on an idea I’ve been batting around with a...
View ArticleTiny Problems
The original idea involved a lot of procedural generation (in fact, it was the staple of the game’s design) but I don’t have time to implement these systems so I’ll be slashing and burning a lot as I...
View ArticleTiny Steps
You can see a bunch of things in the screenshots that I cropped out of previous ones. It’s mostly crappy UI, everyone’s favourite coding job. UI boilerplate should be a prerequisite for future LD...
View ArticleA Tiny Idea
The focus for Tiny Epic was always going to be ‘compact RPG’, but how compact can we get? I’ve been listening to Kevin Macleod’s superb music over at Incompetech, and I’m wondering if we could design...
View ArticleA Tiny Bit Of Growth
The static world and story are in place, enough for the game length to be tweaked, and for the procedural generation system to show its necessity. Of course, we don’t have one yet, which is a great...
View ArticleA Tiny Bit Tired
Had a mechanical overhaul courtesy of Mike Prescott (also reminded me that we are hitting the Jam probably, with the Compo’s deadline – I want the pressure, but I can’t compose music and Mike is...
View ArticleA Tiny Moment Of Realisation
Learning lots of lessons. Stuff that is obvious when you’re spectating – as it was to me last time I watching an LD happen – but once you get in there temptation overrides logic and you start doing...
View ArticleA Mini-LD
I’m determined to take part this year, but having just released a game today (a small Android+Desktop platformer called A Puzzling Present!) I am absolutely knackered. So I’ve decided to spend Sunday...
View ArticleTwirl
No idea if I’ll finish this, but here’s what a few hours work has got me. First, before: And the aftermath: If I have the time tomorrow hopefully you’ll be able to see what happened in between.
View ArticleSpritely – Autogenerating Sprites From The Web (Free Tool!)
Just in time for Ludum Dare #26, I’m releasing a beta of Spritely, a tool I made for autogenerating placeholder art. We have lots of tools for automatically making music (like Autotracker) or sound...
View ArticleLudum Legacy – All 2347 Games, Tweeted One Per Hour
Just a quick post to let Ludum Dare raters and reviewers know about Ludum Legacy, a twitter bot set up to post one LD48 game every hour. There are so many games, this takes us into August – the time of...
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